projectM-visualizer / projectM-visualizer/frontend-sdl-cpp
[FEATURE] Add Gamepad Support
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 116
- Forks
- 64
- PR merge metrics
- No merged PRs in 30d
Description
Since the application uses SDL2 and the new UI also supports gamepad input, it's just logical to suport gamepad (and joystick) input to control different functions and parts of the UI. Here's my personal proposal for button bindings, but since I'm not the gamepad gamer type, other suggestions are really welcome:
- Next preset immediate: RB
- Next preset slow transition: RT
- Previous preset immediate: LB
- Previous preset slow transition: LT
- Back (last preset): B
- Lock/unlock preset: A
- Toggle Shuffle: Y
- Select audio device: L/R
- Change beat sensitivity: U/D
- Toggle UI: Start
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the SDL2 input handling and UI action entry points; the issue names no files or tests. Review the proposed gamepad and joystick bindings against the existing controls, then verify that the listed preset, audio, sensitivity, shuffle, locking, and UI actions work as described.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100