progre / progre/junowen

Rollback netcode

Open
#2 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
Rust
Stars
57
Forks
1
Avg merge
1h 45m
Merged PRs (30d)
5

Description

Hello!

Just got a chance to try out junowen and it's very impressive!! Thank you for creating it!!
I had a relatively important suggestion, however, if it is possible.
I haven't studied how adonis works, but I wonder if it would be possible to have a rollback solution instead of the traditional delay-based one using its methods a la GGPO.
When playing with overseas players, the fact that it's even playable on 9 delay is a miracle. I believe there can be more done with this.
I realize this is probably well outside your scope, but I hope it's something you will consider.

Thank you!!

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files or tests are named in the issue. Start by reviewing the adonis networking methods and the GGPO rollback model referenced in the request; done would mean a defined rollback-netcode approach that works for overseas multiplayer in junowen.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev, networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.