Rollback netcode
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- Dominant language
- Rust
- Stars
- 57
- Forks
- 1
- Avg merge
- 1h 45m
- Merged PRs (30d)
- 5
Description
Hello!
Just got a chance to try out junowen and it's very impressive!! Thank you for creating it!!
I had a relatively important suggestion, however, if it is possible.
I haven't studied how adonis works, but I wonder if it would be possible to have a rollback solution instead of the traditional delay-based one using its methods a la GGPO.
When playing with overseas players, the fact that it's even playable on 9 delay is a miracle. I believe there can be more done with this.
I realize this is probably well outside your scope, but I hope it's something you will consider.
Thank you!!
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files or tests are named in the issue. Start by reviewing the adonis networking methods and the GGPO rollback model referenced in the request; done would mean a defined rollback-netcode approach that works for overseas multiplayer in junowen.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100