[p5.js 2.0+ Bug Report]:save() not working on graphics
Open
Nobody has claimed this yet.
Area:Core
Area:Image
p5.js 2.0+
- Dominant language
- JavaScript
- Stars
- 24k
- Forks
- 3.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 25
Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- WebGPU
- p5.strands
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
p5.js version
2.0 and above
Web browser and version
all
Operating system
win
Steps to reproduce this
Save isn't working on graphic, in this example on event mouseRelease (or any other), throws error "TypeError: pg.save is not a function".
let pg;
function setup() {
createCanvas(windowWidth, windowHeight);
pg = createGraphics(width, height);
for (let i=0; i<100; i++){
pg.circle(random(0,width),random(0,height), 20);
}
background(100);
}
function draw() {
image(pg, 0, 0);
}
function mouseReleased() {
pg.save("test.png");
}
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the provided sketch using the createGraphics() and pg.save() entry points, then trace how saving is exposed for graphics objects. Check the existing image and rendering tests for a suitable regression-test location. Done means pg.save("test.png") works from mouseReleased without the reported TypeError.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 62/100