Use random() more in p5.strands examples
Open
@VikasKSingh05 is already working on this.
Since May 20, 2026.
Area:WebGL
Documentation
Enhancement
Help Wanted
p5.js 2.0+
p5.strands
- Dominant language
- JavaScript
- Stars
- 24k
- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
Increasing access
Previously, we didn't have random() supported, so many examples use noise() as a source of randomness. This works, but is a little less familiar from how one would use p5 outside of strands, so switching to random() makes these examples a little easier to understand.
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
Feature enhancement details
e.g. in the second example in https://beta.p5js.org/reference/p5/buildStrokeShader/, it uses noise for dithering. We probably need to look through all the strands reference items to get a full list of what might need to be updated.
Contributor guide
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