buildGeometry doesn't work with point() ?
Open
Nobody has claimed this yet.
Area:WebGL
Bug
- Dominant language
- JavaScript
- Stars
- 24k
- Forks
- 3.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 25
Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
p5.js version
1.11.7
Web browser and version
Chrome 136.0.7103.93
Operating system
MacOS
Steps to reproduce this
Steps:
- Try creating a custom
buildGeometry()shape using points - They appear for 1 frame (if using
clear()orbackground()then go poof - Not an issue if rendering
line()orsphere()
Snippet:
FYI, was exploring buildGeometry() for a faster point cloud when drawing the obj.computeFaces().vertices as discussed here and wonder if it's intentional or a bug that point() doesn't work?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked p5.js editor example and reproduce the WebGL behavior using buildGeometry() with point(), comparing it with line() and sphere(). Then inspect the buildGeometry() and point() entry points to determine why points disappear after clear() or background(); done means custom point geometry remains visible across redraws or the behavior is documented as intentional.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100