Issue with mouseX and mouseY when using a CSS border
Open
Nobody has claimed this yet.
Bug
- Dominant language
- JavaScript
- Stars
- 24k
- Forks
- 3.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 25
Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
p5.js version
1.9.4
Web browser and version
130.0.6723.117 (Official Build) (64-bit) (cohort: Stable)
Operating system
Windows 10 Version 180
Steps to reproduce this
Steps:
- Make a canvas and in CSS give the canvas a border: canvas { border: 20px darkslategrey groove; }
- Go back to js and draw a rect at mouseX/Y: rect(mouseX, mouseY, 5, 5)
- The rect is not centered where the mouse. I think it's because the border takes up 20px of the canvas and it worked when I removed the border.
Snippet:
// Paste your code here :)
rect(mouseX, mouseY, 5, 5)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with a p5.js canvas styled with a 20px CSS border, then trace how mouseX and mouseY are calculated relative to the canvas. Done means drawing at mouseX/mouseY places the shape at the pointer even when the canvas has a CSS border; add or update coverage if the existing tests include mouse coordinates.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100