processing / processing/p5.js

.obj models not displaying materials

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Area:WebGL Bug
Dominant language
JavaScript
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Most appropriate sub-area of p5.js?
  • Accessibility
  • Color
  • Core/Environment/Rendering
  • Data
  • DOM
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • WebGL
  • Build process
  • Unit testing
  • Internationalization
  • Friendly errors
  • Other (specify if possible)
p5.js version

1.11.0

Web browser and version

130.0.6723.70

Operating system

mac os 14.7

Steps to reproduce this
Steps:
  1. load .obj file as model
  2. in draw() call normalMaterial() for example
  3. call model(yourModel)
Snippet:

let teapot;

function preload() {
 teapot = loadModel("teapot.obj"); 
}

function setup() {
  createCanvas(400, 400, WEBGL);
}

function draw() {
  background(20);
  normalMaterial();
  scale(50);
  translate(0, 1.5, 0);
  rotateX(PI);
  model(teapot);
}

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the provided WebGL example using loadModel(), normalMaterial(), and model() with teapot.obj, then trace the WebGL model-loading and rendering entry points involved. Done means identifying why the .obj model's materials are not displayed and confirming the corrected behavior with the same example.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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