Add UBO support to WebGL mode
Open
@MuktiMishra is already working on this.
Since Oct 28, 2024.
Area:WebGL
Feature Request
- Dominant language
- JavaScript
- Stars
- 24k
- Forks
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- Avg merge
- 3d 16h
- Merged PRs (30d)
- 25
Description
Increasing access
This would allow p5.js to move further in terms of graphical capabilities by allowing for the usage of higher capacity UBOs, which also by design provide better performance,
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
Feature request details
Add support within .setUniform() or a new function for UBOs, and preferrably, if possible, for sub buffer updating.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.