Add a version of Processing's loadShader() function to p5.js
@Rishab87 is already working on this.
Since Dec 22, 2024.
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Description
Increasing access
It would provide a utility and convenience function. It would allow for a smaller main script, which could make things easier to manage, especially when working in the on-line editor with large shader files.
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
Feature request details
p5.js now has a createFilterShader() function where one can create a filter from just a fragment shader, which needs to be defined in the main script file. It would make sense to provide a loadFilterShader() function to allow for creating a filter shader by loading from a separate file, just like loadShader() provides that utility to accompany the createShader function. It would keep things consistent.
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Assessment
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