Default camera view changed in v1.9?
Open
Nobody has claimed this yet.
Area:WebGL
Bug
- Dominant language
- JavaScript
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Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build Process
- Unit Testing
- Internalization
- Friendly Errors
- Other (specify if possible)
p5.js version
1.9
Web browser and version
All
Operating System
All
Steps to reproduce this
Has the default camera view in WEBGL mode changed in the latest 1.9 version of p5js?
I have noticed a significant difference, and it seems that any sketches created before version 1.9 would require reprogramming to work correctly.
Steps:
- Use this code in v1.9
- Use this code in v1.8
- Spot the difference
Snippet:
function setup() {
createCanvas(400, 400, WEBGL);
noStroke();
}
function draw() {
background(0);
for(z=0;z<300;z+=50){
push();
translate(0,0,z);
torus(50+z/5,5);
pop();
}
}
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No repository files or tests are named. Start with the provided WebGL snippet and compare its output under p5.js 1.8 and 1.9; done means determining whether the default camera changed and clearly documenting the compatibility impact or confirmed expected behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100