Make noSmooth() set interpolation to NEAREST when used in WebGL mode
Open
Nobody has claimed this yet.
Area:WebGL
Enhancement
- Dominant language
- JavaScript
- Stars
- 24k
- Forks
- 3.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 25
Description
Increasing Access
Unsure
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build Process
- Unit Testing
- Internalization
- Friendly Errors
- Other (specify if possible)
Feature enhancement details
?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Search the p5.js WebGL implementation for noSmooth() and the interpolation setting it changes. Verify that calling noSmooth() in WebGL mode selects NEAREST interpolation, and confirm the behavior with the relevant WebGL rendering tests if available.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100