processing / processing/p5.js

Make noSmooth() set interpolation to NEAREST when used in WebGL mode

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#6,554 3 comments 0 reactions 0 assignees View on GitHub

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Area:WebGL Enhancement
Dominant language
JavaScript
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Increasing Access

Unsure

Most appropriate sub-area of p5.js?
  • Accessibility
  • Color
  • Core/Environment/Rendering
  • Data
  • DOM
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • WebGL
  • Build Process
  • Unit Testing
  • Internalization
  • Friendly Errors
  • Other (specify if possible)
Feature enhancement details

?

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Search the p5.js WebGL implementation for noSmooth() and the interpolation setting it changes. Verify that calling noSmooth() in WebGL mode selects NEAREST interpolation, and confirm the behavior with the relevant WebGL rendering tests if available.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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