Changing the FPS cap and manipulating pixels causes an permanent FPS drop whenever the cursor clicks/hovers on the page
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- Dominant language
- JavaScript
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Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build Process
- Unit Testing
- Internalization
- Friendly Errors
- Other (specify if possible)
p5.js version
1.7.0
Web browser and version
Google Chrome: 117.0.5938.92 (Official Build) (64-bit) (cohort: Stable)
Operating System
Windows 10 Pro: 10.0.19045 Build 19045
Steps to reproduce this
Details
Changing the FPS cap and manipulating pixels causes a permanent drop in performance whenever the cursor clicks/hovers on the page.
It also appears that the FPS drop incurred by hovering over the page can only happen for a short period of time after the page has just loaded but clicking seems to work whenever during the lifetime of the page.
P.S. I accidentally created an empty issue whilst trying to create this one. If it could be deleted by someone who can it would be greatly appreciated.
Steps:
- Run the code snippet attached to this issue
- Hover/Click on the page/canvas and notice the drop in FPS.
- If you do not observe a drop in FPS, consider adjusting the
SIZEconstant so that there is enough load to make the baseline FPS below that of your monitors refresh rate.
Snippet:
const SIZE = 600;
const FRAME_RATE = 999;
function setup() {
createCanvas(SIZE, SIZE);
frameRate(FRAME_RATE);
}
function draw() {
background(0);
for (let y = 0; y < SIZE; y++) {
for (let x = 0; x < SIZE; x++) {
set(x, y, 0);
}
}
updatePixels();
fill(255);
text(Math.round(frameRate()), 50, 50);
}
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by running the attached snippet in Chrome with p5.js 1.7.0 and record the baseline FPS before and after hovering or clicking the canvas. Compare results while adjusting SIZE as suggested; done means those interactions no longer cause a permanent FPS drop during pixel manipulation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- frontend, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100