p5.Graphics.saveGif()
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- Dominant language
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Description
Increasing Access
Unsure
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build Process
- Unit Testing
- Internalization
- Friendly Errors
- Other (specify if possible)
Feature request details
Hi!
I think it would be super useful to be able to use p5.Graphics objects as a source to saveGif function. It is a quite common scenario when the actual representation on the screen has a different size, than the required export size. For static pictures p5.Graphics.save() was always a solution, and I think it would be consistent to have p5.Graphics.saveGif() as well
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing saveGif function and the p5.Graphics.save implementation. Trace how each receives its source and handles export dimensions, then determine the matching behavior for p5.Graphics.saveGif(). Done means a p5.Graphics object can be used as the source for GIF export, including a size different from the displayed canvas.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100