GIFs that don't loop break unless reset before play()
Open
@davepagurek is already working on this.
Since Jun 18, 2024.
Area:Image
Bug
Help Wanted
p5.js 2.0+
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- JavaScript
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Description
Most appropriate sub-area of p5.js?
- Accessibility (Web Accessibility)
- Build tools and processes
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Friendly error system
- Image
- IO (Input/Output)
- Localization
- Math
- Unit Testing
- Typography
- Utilities
- WebGL
- Other (specify if possible)
Details about the bug:
- p5.js version: 1.0+
- Web browser and version: all
- Operating System: all
- Steps to reproduce this:
Here is an example. Comment out thegif.setFrame(0)to see the crash and unfriendly error log.
I think it is okay to expect the coder to manually reset to the beginning of a non-looping GIF before playing but when they don't do that it shouldn't crash. A check to make sure that gifProperties.displayIndex never exceeds gifProperties.frames.length - 1 should do the trick!
This could be a nice issue for a newer contributor. I am happy to help.
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