processing / processing/p5.js

mobile webgl image decals

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#4,183 3 comments 0 reactions 0 assignees View on GitHub

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Area:WebGL
Dominant language
JavaScript
Stars
24k
Forks
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Avg merge
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Merged PRs (30d)
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Description

On iOs mobile devices, 2 images applied on very close surfaces are displayed intermittently.
On Android and desktop is OK

Nature of issue?
  • Found a bug
  • [X ] Existing feature enhancement
  • New feature request
Most appropriate sub-area of p5.js?
  • Color
  • Core/Environment/Rendering
  • Data
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • [ X] WebGL
  • Other (specify if possible)
Which platform were you using when you encountered this?
  • [X ] Mobile/Tablet (touch devices)
  • Desktop/Laptop
  • Others (specify if possible)
Details about the bug:

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked p5.js Editor sketch and reproduce the intermittent rendering of two images on closely spaced surfaces in iOS Safari and Chrome. Read the WebGL rendering code involved in image decals, then verify that the images render consistently on iOS while preserving the working behavior on Android and desktop.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics, mobile-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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