mobile webgl image decals
Open
Nobody has claimed this yet.
Area:WebGL
- Dominant language
- JavaScript
- Stars
- 24k
- Forks
- 3.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 25
Description
On iOs mobile devices, 2 images applied on very close surfaces are displayed intermittently.
On Android and desktop is OK
Nature of issue?
- Found a bug
- [X ] Existing feature enhancement
- New feature request
Most appropriate sub-area of p5.js?
- Color
- Core/Environment/Rendering
- Data
- Events
- Image
- IO
- Math
- Typography
- Utilities
- [ X] WebGL
- Other (specify if possible)
Which platform were you using when you encountered this?
- [X ] Mobile/Tablet (touch devices)
- Desktop/Laptop
- Others (specify if possible)
Details about the bug:
- p5.js version: 0.9
- Web browser and version: Safari app and Chrome app
- Operating System: iOs 13.2.3
- Steps to reproduce this:
https://editor.p5js.org/daniele.michieletto/sketches/jSySszzQ4
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked p5.js Editor sketch and reproduce the intermittent rendering of two images on closely spaced surfaces in iOS Safari and Chrome. Read the WebGL rendering code involved in image decals, then verify that the images render consistently on iOS while preserving the working behavior on Android and desktop.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100