premake / premake/premake-core
Platforms are not being applied correctly to Visual Studio projects
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Description
I'm experiencing the following issue, I have a simple script with the following code
configurations { "Release","Debug" }
platforms { "Win32", "Win64" }
filter "platforms:Win32"
architecture "x86"
filter "platforms:Win64"
architecture "x86_64"
project "testproject"
kind "StaticLib"
language "C"
includedirs { "../../deps/include" }
files { "../../deps/src/*.c" }
filter {"configurations:Debug"}
defines { "_DEBUG" }
symbols "On"
targetname "depsd"
filter {"configurations:Release"}
defines { "NDEBUG" }
flags { "MultiProcessorCompile" }
optimize "Speed"
targetname "deps"
The problem is that after generating the Visual Studio 2015 files, I can see that the target platforms have been created at the solution level, but not at the project level, I mean, the solution does have the Win32 and Win64 platforms, but the project doesn't.
I've also tried to redeclare the platforms inside the project, but still doesn't work.
Am I doing something wrong?
Thanks in advance!!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the report by generating Visual Studio 2015 files from the shown Premake script, then compare the solution-level and project-level platform entries. Trace the Visual Studio generator's platform handling and confirm that Win32 and Win64 are emitted for the project as well as the solution.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c, lua
- Domain
- build-system
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100