premake / premake/premake-core
Policy on console modules
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- Dominant language
- C
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Description
I would like to see if I can tackle creating projects for PS4, Xbox One and Switch? I'm finding premake to be fun to work on and I'd like to try and create modules for these. What I don't know is how open the platform holders are. Judging from GENie (the premake fork) ps4 and xbox one didn't seem to need any special care whereas for Nintendo they had to ask for permission.
Any thoughts?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by clarifying the scope of console project generation and the platform-holder permission requirements for PS4, Xbox One, and Switch. Done would require an agreed policy and a defined implementation plan for any approved modules.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c, lua
- Domain
- build-system, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100