precice / precice/precice.github.io
Explain how to handle quads and hexahedra
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Description
Explain that we
* prefer users to split quads into triangles and
* require users to split hexahedra into tetrahedra
These are all well researched areas, we can surely link to papers in case someone needs to do this manually. https://github.com/precice/precice/issues/1324
https://precice.org/couple-your-code-defining-mesh-connectivity
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