practicalli / practicalli/clojure

Text adventure game - moving - sequence of moves

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kata
Dominant language
Makefile
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Description

A function takes a position
{:dir :NORTH :x 0 :y 0}
and a move instruction
"R10" (turn Right, go 10 units) returns a new position {:direction EAST :forward 10 :back 0}`

  "Given a position (direction, forward, back) and move instruction, returns a new position"
  [position action]
  (apply-delta (assoc position :direction (turn position action)) action))

Now start with a single position and a sequence of directions, ["R10", "L20", "R10"] and return the final position.

pseudocode:
var pos = {:dir :NORTH :x 0 :y 0}
for (var dir : directions) {
    pos = move(pos, dir)
}
return pos

In Clojure
`(reduce update-position initial-position)`

To see the "path" taken, use `reductions` instead 
`(reductions update-position initial-position)`

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the existing update-position function and its position and action representations. Start by reading how turn and apply-delta are implemented, then use the described sequence with reduce to produce the final position and reductions to expose the path. Done means sequential moves return the expected final position and path.

Written by the indexing model from the issue text.

Assessment

Tech stack
clojure
Domain
game-dev
Issue type
Feature
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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