pmndrs / pmndrs/react-postprocessing
Outline Effect with Animated Skinned Mesh
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 1.4k
- Forks
- 134
- Avg merge
- 4m
- Merged PRs (30d)
- 4
Description
Hi,
I am trying to use outline effect with an animated model I downloaded from mixamo. But it never shows up. Here is a codesandbox i created:
https://codesandbox.io/s/outline-with-skinned-mesh-bug-f68l2d?file=/src/App.js
I tried to use OverwriteMaterial workaround but it doesn't seem to work.
I exported glb file from Blender and used gltfjsx to import to project.
Is there something i am missing? Do i need to write extra shaders?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Begin with src/App.js in the linked CodeSandbox and inspect the OverwriteMaterial workaround, then trace how the imported GLB and animated skinned mesh are passed to the outline effect. Done means the Mixamo model visibly receives the outline in the reproduction; verify the result in the CodeSandbox.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, react, three.js, typescript
- Domain
- computer-graphics, frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100