pmndrs / pmndrs/postprocessing

Implement AfterImageEffect

Open
#665 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
JavaScript
Stars
2.9k
Forks
251
Avg merge
17m
Merged PRs (30d)
1

Description

Is your feature request related to a problem?

I'm try to use afterimagepass in this library, so I adopted it from three.js and glued it anyway since I'm in very hurry.
I planed to formally rewrite it in a suitable style and make PR later.

you can check my dirty work here.

https://github.com/III-Exhibition/visual-demo/blob/df1e0c8174a3a4d077ec66070aa76ad74e8921af/AfterimagePass.js

Describe the solution you'd like

Is it nice to have? Is anyone else doing same work?

Describe alternatives you've considered
Additional context

Any advice would be kindly appreciated.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the referenced AfterimagePass.js implementation and comparing its behavior with the postprocessing library's existing effect patterns. Done means a formal AfterImageEffect implementation in the library that provides the afterimage effect in a suitable project style, with its behavior aligned to the referenced work.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.