pmndrs / pmndrs/postprocessing

Auto Resource Optimizations

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#633 0 comments 1 reaction 1 assignee View on GitHub

@vanruesc is already working on this.

Since Apr 29, 2024.

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Description

Description

Related: #377

Implement automatic resource optimizations for render targets and textures.

Tasks
  • Manage WebGLRenderTarget and Texture instances via Resource wrappers.
  • Implement reactive, event-based I/O.
  • Implement disposable resources.
  • Implement override values for resources.
  • Analyze passes and effects on I/O changes to deduplicate render targets and textures.
  • Make sure this doesn't break anything by adding tests 💥

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

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