pmndrs / pmndrs/postprocessing
Auto Resource Optimizations
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@vanruesc is already working on this.
Since Apr 29, 2024.
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Description
Description
Related: #377
Implement automatic resource optimizations for render targets and textures.
Tasks
- Manage
WebGLRenderTargetandTextureinstances viaResourcewrappers. - Implement reactive, event-based I/O.
- Implement disposable resources.
- Implement override values for resources.
- Analyze passes and effects on I/O changes to deduplicate render targets and textures.
- Make sure this doesn't break anything by adding tests 💥
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
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