pmndrs / pmndrs/postprocessing
Implement ShockWaveEffect
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- Dominant language
- JavaScript
- Stars
- 2.9k
- Forks
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Description
Description
Implement a ShockWaveEffect.
References:
- https://github.com/pmndrs/postprocessing/blob/e053ac37ed095fafa31d3bb377e37ffa7810f12b/src/effects/ShockWaveEffect.js
- https://www.shadertoy.com/view/ddBfzm
Tasks
- Create
ShockWaveEffect. - Create
shock-wavedemo. - Add unit test.
Implementation Details
- The spherical shock wave should be depth-aware.
- Support multiple simultaneous shock waves.
- The maximum number of shock waves should be configurable.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by studying the referenced ShockWaveEffect implementation and the linked Shadertoy example. Create the effect, its shock-wave demo, and a unit test; it is done when the wave is depth-aware, supports configurable simultaneous waves, and all listed tasks are complete.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, three.js
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100