pmndrs / pmndrs/postprocessing

Implement NoisePass

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Dominant language
JavaScript
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Description

Description

Implement a NoisePass that supports rendering animated noise textures.

References:

Tasks
  • Create NoiseType enum.
  • Create NoisePass.
  • Add unit test.
Implementation Details
  • Support 2D white noise, 2D RGB noise and simplex noise (2D & 3D).

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing existing pass implementations and unit-test conventions in the postprocessing repository, then read the linked psrdnoise, The Book of Shaders, JCGT, and webgl-noise references. Define the NoiseType enum, create NoisePass, and add a unit test covering 2D white noise, 2D RGB noise, and 2D and 3D simplex noise with animation support.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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