pmndrs / pmndrs/postprocessing

Implement VLSEffect

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Dominant language
JavaScript
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Description

Description

Implement a VLSEffect (volumetric light scattering, god rays, crepuscular rays).

References:

Tasks
  • Create RadialBlurPass.
  • Create VLSEffect.
  • Create vls demo.
  • Add unit test.
Implementation Details
  • Use a multi-pass radial blur.
  • The implementation from v6 can be used for reference.
  • The effect should use a default light source if none is provided.
    • The mesh should be a billboard (white radial gradient).
    • Provide a method for creating colored billboards.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the v6 implementation and the linked GodRaysShader.js and GPU Gems references. Define the RadialBlurPass, VLSEffect, demo, and unit-test boundaries, including the default light, billboard gradient, and colored billboard method. Done means the multi-pass effect, demo, and test are all present and working.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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