pmndrs / pmndrs/postprocessing

Implement TAAEffect

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Dominant language
JavaScript
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Description

Description

Implement a TAAEffect.

References:

Tasks
  • Create TAAEffect.
  • Create taa demo.
  • Add unit test.
Implementation Details
  • Should be done after GBuffer.VELOCITY is implemented.
  • Use G-Buffer components (depth, velocity).
  • Implement jittering via ShaderLib manipulation.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Read the linked TAA references first, then inspect the planned GBuffer.VELOCITY support and ShaderLib manipulation points. Done means creating TAAEffect with depth and velocity support, adding the taa demo, and adding a unit test after GBuffer.VELOCITY is implemented.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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