pmndrs / pmndrs/postprocessing

Implement SSREffect

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JavaScript
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Description

Description

Implement an SSREffect.

Related: #190, #348

References:

Tasks
  • Create SSREffect.
  • Create ssr demo.
  • Add unit test.
Implementation Details
  • Use G-Buffer components (depth, normals, ORM).
  • Calculate world position based on depth.
    • Use <pp_depth_utils_pars_fragment> shader chunk.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading related issues #190 and #348, then review the listed three.js and screen-space reflection references. The implementation must use depth, normals, and ORM G-Buffer components, calculate world position with the depth shader chunk, and include an SSREffect, an SSR demo, and a unit test.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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