Character's unstable issue,
Nobody has claimed this yet.
- Dominant language
- TypeScript
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Description
Hi, Erdong.
Thanks for your response.
As fps drops, your character becomes unstable.
For example, falling or spinning in the air.
Please, give me a solution for solving these issues.
I will wait for your reponse.
Uploading RPReplay_Final1717428243.mov…
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue identifies no source file, test, or entry point. Begin by reproducing the falling or spinning behavior while lowering FPS and compare it with normal frame rates; done means the character remains stable under the reported conditions and the behavior is covered by an appropriate regression check.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react, three.js, typescript
- Domain
- computer-graphics, game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100