Idle animation not looping
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- Dominant language
- TypeScript
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- 797
- Forks
- 98
- Avg merge
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- Merged PRs (30d)
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Description
When setting my idle animation, I was expecting it to loop like the walk, but instead it gets played only once, after the character stays static.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the idle-versus-walk animation behavior in the controller toolkit's animation handling. Trace how the idle and walk animations are selected, then verify that idle repeats continuously while the character remains static.
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Assessment
- Tech stack
- react, three.js, typescript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100