pmndrs / pmndrs/ecctrl

Impossible to orbit the scene when drei's Html element is in the scene

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#65 4 comments 3 reactions 0 assignees View on GitHub

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Dominant language
TypeScript
Stars
797
Forks
98
Avg merge
8m
Merged PRs (30d)
1

Description

given:

import { Html, KeyboardControls } from '@react-three/drei';
//...
      <Canvas shadows>
         <Html occlude={"blending"} scale={.1} transform position={[.43,2.52,-5.18]}>
             <div style={{transform:"scale(1)"}}>
              <h1>Let's Go!</h1>
             </div>
        </Html> 
<Physics timeStep="vary">
          <Suspense fallback={null}>
            <KeyboardControls map={keyboardMap}>
              <Ecctrl debug>
                <CharacterModel />
              </Ecctrl>
            </KeyboardControls>
            <Room04/>
          </Suspense>
        </Physics>
</Canvas>

you can not look around in the scene with mouse or pointer. How can we fix this? Any ideas?

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the provided Canvas example with drei's Html using occlude="blending", then isolate the interaction between Html, Canvas pointer input, and Ecctrl. Confirm the cause and test a fix that allows mouse or pointer orbiting while the Html element remains in the scene.

Written by the indexing model from the issue text.

Assessment

Tech stack
react, typescript
Domain
frontend, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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