Impossible to orbit the scene when drei's Html element is in the scene
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- Dominant language
- TypeScript
- Stars
- 797
- Forks
- 98
- Avg merge
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- Merged PRs (30d)
- 1
Description
given:
import { Html, KeyboardControls } from '@react-three/drei';
//...
<Canvas shadows>
<Html occlude={"blending"} scale={.1} transform position={[.43,2.52,-5.18]}>
<div style={{transform:"scale(1)"}}>
<h1>Let's Go!</h1>
</div>
</Html>
<Physics timeStep="vary">
<Suspense fallback={null}>
<KeyboardControls map={keyboardMap}>
<Ecctrl debug>
<CharacterModel />
</Ecctrl>
</KeyboardControls>
<Room04/>
</Suspense>
</Physics>
</Canvas>
you can not look around in the scene with mouse or pointer. How can we fix this? Any ideas?
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the provided Canvas example with drei's Html using occlude="blending", then isolate the interaction between Html, Canvas pointer input, and Ecctrl. Confirm the cause and test a fix that allows mouse or pointer orbiting while the Html element remains in the scene.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react, typescript
- Domain
- frontend, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100