multiplayer online functionality
Open
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 797
- Forks
- 98
- Avg merge
- 8m
- Merged PRs (30d)
- 1
Description
I have a scenario where I need to implement multiplayer online functionality. I will use socket to synchronize players' state information to a local store named players: new Map(). Can I directly use this players data to drive the Ecctrl component for updates?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names only the Ecctrl component and a local players Map; no file, test, or entry point is provided. Start by clarifying the intended multiplayer behavior and whether Ecctrl accepts external player-state updates; done would require a defined change or a documented answer.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react, typescript
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100