pmndrs / pmndrs/ecctrl

multiplayer online functionality

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#57 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
TypeScript
Stars
797
Forks
98
Avg merge
8m
Merged PRs (30d)
1

Description

I have a scenario where I need to implement multiplayer online functionality. I will use socket to synchronize players' state information to a local store named players: new Map(). Can I directly use this players data to drive the Ecctrl component for updates?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names only the Ecctrl component and a local players Map; no file, test, or entry point is provided. Start by clarifying the intended multiplayer behavior and whether Ecctrl accepts external player-state updates; done would require a defined change or a documented answer.

Written by the indexing model from the issue text.

Assessment

Tech stack
react, typescript
Domain
game-dev, networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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