Character spinning wildly and then flying off and losing context
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 797
- Forks
- 98
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- Merged PRs (30d)
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Description
Hi,
I have quite a high poly count at the moment and it seems to upset the engine.
If there is too much, the character starts to spin wildly out of control.
Isn't there some way to stabilise the character and why is this happening?
Thanks.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the character spinning and losing context with a high-poly model in the ecctrl example or setup described by the issue. Trace the controller and physics behavior to determine whether the failure is caused by model complexity, then verify that the character remains stable during movement and does not fly away.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react, typescript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100