pmndrs / pmndrs/ecctrl

Only floating capsule ?

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Dominant language
TypeScript
Stars
797
Forks
98
Avg merge
8m
Merged PRs (30d)
1

Description

Hello,

Thanks a lot for this great project, I am sure it will have a big impact in the future of web 3D.

Do you plan to upgrade the character control to any type of colliders ? I mean for the moment it works for floating capsule but what about a car ? That is just an example. Maybe it is already possible to convert the capsule to other collider but I didn't find a way to do it.

Have a great day !

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the existing character-control implementation and how its floating capsule collider is configured. Determine whether the controller is intended to support other collider shapes, such as a car, and document the required behavior and API before changing it. Done should mean the supported collider options and their control behavior are clear and validated.

Written by the indexing model from the issue text.

Assessment

Tech stack
react, typescript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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