bug: camera breaks when setting a high value for camCollisionSpeedMult
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- Dominant language
- TypeScript
- Stars
- 797
- Forks
- 98
- Avg merge
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- Merged PRs (30d)
- 1
Description
Look at this bug when i pass 999 to camCollisionSpeedMult
can be avoided by implementing #101
https://github.com/user-attachments/assets/6c423926-69df-4b92-a3bf-2a760ed318e2
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the camera failure with camCollisionSpeedMult set to 999, then read issue #101 for the referenced approach. Trace where camCollisionSpeedMult is handled and confirm that the camera remains functional at high values when the issue is resolved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react, three.js, typescript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100