bug: camFollowMult=0 freezes the camera position
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- Dominant language
- TypeScript
- Stars
- 797
- Forks
- 98
- Avg merge
- 8m
- Merged PRs (30d)
- 1
Description
shouldn't camFollowMult=0 disable lerping and make the camera follow the player without delay?
https://github.com/user-attachments/assets/90f8411f-3cf0-41b0-960c-7967c91ffb10
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the reported behavior with camFollowMult=0 using the attached example or a minimal ecctrl setup, then trace the camera-follow and lerping logic. Done means the camera follows the player immediately at zero without freezing, while normal camFollowMult values retain their existing behavior; add or update a regression test if the project provides one.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react, typescript
- Domain
- frontend, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100