Panning Locked for "Point to Move" Mode
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- Dominant language
- TypeScript
- Stars
- 797
- Forks
- 98
- Avg merge
- 8m
- Merged PRs (30d)
- 1
Description
Panning functionality is not working as shown in your demo for the "Point to Move" mode on both mobile Chrome and Safari platforms. While the mode itself runs correctly, allowing movement, there is no control over how the camera can pan around the environment. However, on Safari web, the panning functionality runs correctly.
Thank you in advance for your support.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the "Point to Move" mode on mobile Chrome and Safari, then compare its panning behavior with Safari on the web, where panning works. The issue is resolved when camera panning works on both mobile platforms without breaking movement.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react, three.js, typescript
- Domain
- game-dev, mobile-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100