playcanvas / playcanvas/texture-tool

Reproject flow and UI changes

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ux
Dominant language
TypeScript
Stars
15
Forks
6
PR merge metrics
No merged PRs in 30d

Description

Reproject flow:

  1. All configuration options are empty by default and reproject button disabled by default
image
  1. When configurations are set, reproject button becomes enabled
image
  1. New tabs open after reproject clicked - we highlight the newly opened tab at first when there is yet a mouse click detected in the viewport. We also add "*" after the file name in the tab to indicate that this is a modified version of the texture and there will be no "go back" button to return to the editor from a reprojected texture.
image
  1. As soon as the first mouse click is detected in the viewport, we de-highlight the tab
image

Figma link for full flow: https://www.figma.com/file/tgjz0PLgrPoJ9gh6nqkNGw/PlayCanvas-Texture-Viewer?node-id=14%3A292

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files or tests are named. Start by locating the reproject flow, configuration controls, tabs, and viewport interaction in the texture viewer; use the linked Figma flow as the visual reference. Done means empty defaults disable reprojection, valid configurations enable it, and the new tab highlighting and modified filename behavior match the described click interaction.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics, frontend
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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