playcanvas / playcanvas/engine

Particle systems: non-quad particles

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#836 0 comments 0 reactions 0 assignees View on GitHub

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area: particles enhancement
Dominant language
JavaScript
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Description

Hi guys,

Just a wild thought: would it make sense to introduce a uniform like "particleStretch" to be able to tweak default particles (which are union quads now) to a different shape (i.e. rectangle)?

Basically, converting billboard rendering into stretched billboard rendering without scaling particle system's entity (to avoid side effects of modifying world transform chain). The change seems trivial and I am happy to submit a pull request if that's fine with your design.

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Research direction

Start by locating the particle-system billboard rendering path and reviewing how default quad particles are shaped. Determine whether a particleStretch uniform fits the engine design; done means an agreed implementation that supports rectangular particles without scaling the particle-system entity.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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