playcanvas / playcanvas/engine
2D-3D interpolation for sounds
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- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
It would be pretty cool to be able to interpolate from non-positional to positional sound, which is called "spread" in Unity: https://docs.unity3d.com/ScriptReference/AudioSource-spread.html
I used it for various ambient effects all the time.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the linked Unity AudioSource spread reference and locating the PlayCanvas audio or sound API entry point; the issue names no files, tests, or existing implementation. Clarify the intended API and interpolation behavior, then define completion as supporting interpolation between non-positional and positional sound.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- audio-video-rtc
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100