playcanvas / playcanvas/engine
CubeMap change faces from RGBM to non-RGBM not switching or LDR.
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@slimbuck is already working on this.
Since May 13, 2020.
area: graphics
- Dominant language
- JavaScript
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Description
If cubeMap has HDR faces (RGBM), then changing faces does not checks if they are LDR so texture remains RGBM, and leads to wrong rendering.
Calling assets.load(asset) re-validates it.
It should ignore RGBM flag if faces are LDR.
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