playcanvas / playcanvas/engine

Add fixedUpdate method

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#7,750 16 comments 0 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
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Avg merge
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Merged PRs (30d)
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Description

For accurate physics simulation, the built-in fixedUpdate method is missing. Do you plan to add it?

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are identified. Start by locating the engine's existing update lifecycle and physics integration, then determine the intended fixedUpdate API and its scheduling semantics; done means an agreed fixed-step method is available for accurate physics simulation and is covered by appropriate tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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