playcanvas / playcanvas/engine

Preprocess textures before generating mipmaps

Open
#772 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

area: graphics enhancement
Dominant language
JavaScript
Stars
16.8k
Forks
2k
Avg merge
4h 32m
Merged PRs (30d)
222

Description

  1. Generate mipmaps for RGBM textures manually, as for HDR, not just downsampling separate channels.
  2. Normalize normal maps that came from lossy formats (JPG) before generating mips - will remove many artifacts.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the texture mipmap generation path in the engine and identify how RGBM and normal-map textures are represented. Verify the existing HDR mipmap behavior and the handling of JPG-loaded normal maps. Done means RGBM textures are preprocessed before mip generation and lossy normal maps are normalized before their mipmaps are created.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.