playcanvas / playcanvas/engine
Avoid Redundant State Setting in WebGPU backend?
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@mvaligursky is already working on this.
Since May 9, 2025.
area: graphics
performance
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Description
This might already be fixed but anyway, just passing on info.
I installed the webgpu-dev-extension (v0.0.35). Then I went to
https://playcanvas.vercel.app/#/misc/mini-stats and in the extension checked "show redundant state setting", then refreshed the page and got this result
I get in a real app it's probably less common to reuse the same vertexbuffer/indexbuffer over and over by might be some low-hanging perf fruit.
See this for more info.
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