playcanvas / playcanvas/engine

Avoid Redundant State Setting in WebGPU backend?

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#7,656 1 comment 0 reactions 1 assignee View on GitHub

@mvaligursky is already working on this.

Since May 9, 2025.

area: graphics performance
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JavaScript
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Description

This might already be fixed but anyway, just passing on info.

I installed the webgpu-dev-extension (v0.0.35). Then I went to
https://playcanvas.vercel.app/#/misc/mini-stats and in the extension checked "show redundant state setting", then refreshed the page and got this result

Image

I get in a real app it's probably less common to reuse the same vertexbuffer/indexbuffer over and over by might be some low-hanging perf fruit.

See this for more info.

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