playcanvas / playcanvas/engine
Trigger Ammo cleanup
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- Dominant language
- JavaScript
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- Forks
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- Merged PRs (30d)
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Description
Similar to #6902 collision component system needs to clear static ammo objects, possibly allocated by any trigger:
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Read the collision trigger implementation at src/framework/components/collision/trigger.js around lines 27-31, then compare the related cleanup request in issue #6902. Determine how the collision component should clear static Ammo objects allocated by triggers, and verify that trigger-created objects are released when cleanup runs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100