playcanvas / playcanvas/engine

Trigger Ammo cleanup

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Dominant language
JavaScript
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Merged PRs (30d)
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Description

Similar to #6902 collision component system needs to clear static ammo objects, possibly allocated by any trigger:

https://github.com/playcanvas/engine/blob/a1e66ee179ccaf806709910be4f6ffb784afece7/src/framework/components/collision/trigger.js#L27-L31

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Read the collision trigger implementation at src/framework/components/collision/trigger.js around lines 27-31, then compare the related cleanup request in issue #6902. Determine how the collision component should clear static Ammo objects allocated by triggers, and verify that trigger-created objects are released when cleanup runs.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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