playcanvas / playcanvas/engine
Cull 6 point light projections separately
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@mvaligursky is already working on this.
Since May 14, 2021.
area: graphics
enhancement
- Dominant language
- JavaScript
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Description
Currently visible (at least partially) shadowed point lights always require to render the scene 6 times for each cubemap face, but we could cull each projection separately and skip some faces.
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