playcanvas / playcanvas/engine
WebXR direct hand input
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
Currently, the engine supports WebXR input interactions with UI using a ray provided by input sources. With hands - it is possible to implement direct touch using the tip of a finger (or multiple fingers).
There are some UX considerations, as even different platforms implement direct touch slightly differently.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by reviewing the engine's existing WebXR input interaction path for ray-based UI input, then define how fingertip and multi-finger direct touch should behave across platforms. Done means a documented, agreed interaction design and an implementation plan that accounts for the stated UX differences.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- ar-vr-xr
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100