playcanvas / playcanvas/engine

WebXR direct hand input

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#6,191 2 comments 0 reactions 0 assignees View on GitHub

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area: xr enhancement
Dominant language
JavaScript
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Avg merge
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Merged PRs (30d)
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Description

Currently, the engine supports WebXR input interactions with UI using a ray provided by input sources. With hands - it is possible to implement direct touch using the tip of a finger (or multiple fingers).

There are some UX considerations, as even different platforms implement direct touch slightly differently.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Start by reviewing the engine's existing WebXR input interaction path for ray-based UI input, then define how fingertip and multi-finger direct touch should behave across platforms. Done means a documented, agreed interaction design and an implementation plan that accounts for the stated UX differences.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
ar-vr-xr
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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