playcanvas / playcanvas/engine
Invalid base value of anim target
Open
Nobody has claimed this yet.
area: animation
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
When Anim Evaluator adds a clip, the binder sets invalid component for base value (undefined). It assumes it is a quaternion, writing W component of a Vec3.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the Anim Evaluator and its binder, then reproduce the issue by adding a clip with a Vec3 animation target. Trace how the base value is initialized and verify that completion leaves a valid Vec3 base value without writing a quaternion-only W component.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100