playcanvas / playcanvas/engine
Implement support for WebXR Space Warp
Open
Nobody has claimed this yet.
area: graphics
area: xr
enhancement
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
https://developer.oculus.com/documentation/web/webxr-space-warp/
Steps:
- provide motion vector and depth buffer data for objects in the scene
- implement the WebXR Space Warp
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked Oculus WebXR Space Warp documentation. Then trace the engine's WebXR rendering path to determine where motion-vector and depth-buffer data for scene objects would be provided. Done means the engine supports the requested WebXR Space Warp behavior with both data types available.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- ar-vr-xr, computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100