playcanvas / playcanvas/engine

Implement support for WebXR Space Warp

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area: graphics area: xr enhancement
Dominant language
JavaScript
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Forks
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Avg merge
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Merged PRs (30d)
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Description

https://developer.oculus.com/documentation/web/webxr-space-warp/

Steps:

  • provide motion vector and depth buffer data for objects in the scene
  • implement the WebXR Space Warp

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked Oculus WebXR Space Warp documentation. Then trace the engine's WebXR rendering path to determine where motion-vector and depth-buffer data for scene objects would be provided. Done means the engine supports the requested WebXR Space Warp behavior with both data types available.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
ar-vr-xr, computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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