playcanvas / playcanvas/engine

WebXR Light Estimation - Reflection Cube Map

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area: xr enhancement
Dominant language
JavaScript
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Description

WebXR Light Estimation API provides a reflection cube map that can be used for more immersive virtual object rendering in AR sessions.

Currently, the engine does not integrate it, and a cube map is not available. This is a request issue for the feature.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the engine's existing WebXR integration and reflection or cube-map rendering paths; the issue does not name specific files or tests. Compare the implementation with the WebXR Light Estimation API, and consider the work complete when AR sessions can expose and use the reflection cube map for virtual-object rendering.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
ar-vr-xr, computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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