playcanvas / playcanvas/engine
WebXR Light Estimation - Reflection Cube Map
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- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
WebXR Light Estimation API provides a reflection cube map that can be used for more immersive virtual object rendering in AR sessions.
Currently, the engine does not integrate it, and a cube map is not available. This is a request issue for the feature.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the engine's existing WebXR integration and reflection or cube-map rendering paths; the issue does not name specific files or tests. Compare the implementation with the WebXR Light Estimation API, and consider the work complete when AR sessions can expose and use the reflection cube map for virtual-object rendering.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- ar-vr-xr, computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100