playcanvas / playcanvas/engine

SoundComponent streaming

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#601 3 comments 0 reactions 0 assignees View on GitHub

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area: sound enhancement
Dominant language
JavaScript
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Description

It would be great to be able to mark certain slots to enable streaming if available.
Possible consider adding stream flag to SoundSlot. Which by default is false.

Every time play is called, it will check if asset it is loaded. If it is loaded, it ignores streaming. If asset is not loaded it will start streaming it.
It should handle well cases where asset gets loaded eventually, as streaming for every time it plays audio, it re-downloads data, and not caches it (that is the way browsers work).

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating SoundComponent and SoundSlot, then trace the play path described in the issue. Check how asset-loaded state is handled before playback. Done means a default-false stream option enables streaming only when the asset is not loaded, while avoiding repeated downloads after the asset becomes available.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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